Browsing the tag Games
I made my first and only text adventure game in QBasic through MS-DOS (Yeah, it was the early 90s). The game was called Trapped and took place in a prison cell. Your job was to get out of the cell by moving bricks, looking in the mirror and talking to cellmates. It took me about two days to make the game and 30 seconds to play it.
I found a fun flash text adventure game through Big Spaceship: Think. Play it here.
I think the IPhone would be a great platform for text adventure games. Maybe I´ll make Trapped II some day. Maybe not.
I found these two games that I created for a flash game contest at Kirupa in 2004. Barefoot Longjump got 1st price. The highscore does not work but I might fix that later. Anyways … happy playing.
I have been working on a skateboard game at work using the Motor2 physics engine. I am looking forward to the feature where you can change the groupIndex (used for collisions) runtime to be able to use the rails I have set up in the world. Michael who develops the Motor2 engine says he will soon release a new version. Really great. Eventually I´ll share some code and screenshots from the game.
The Motor2 AS3 physics engine makes it really simple to create platform games. I have made a prototype game that only use BoxData and LineData (used for the jump through platform). There is really no functionality except walking and jumping, but then again it is a prototype.
The wall-jump bug is a feature! Or … the wall-jump feature is a bug.
UPDATE: Use the arrow keys to move Mario.


I stumbled upon a surrealistic flash game called Polcarstva. The game has got really nice graphics and music and you get a relaxed experience. There are no instructions when you begin so basically you have to guess what to do. Its just one of those guess-where-to-click games. There is probably a bunch of usability experts who will go berserk but I think it works good in these kind of games. While playing I once again realized how important music is to set the mood in games. I have made a lot of games without sound and they are not as good as they could be. Play the game at www.polcarstva.net
Polcarstva (music by Sigur Rós)


I have been playing with a AS3 platform game and wondered how to make jump-through-platforms like the ones in Super Mario Bros. I found out that you can create a LineData body and set doubleSided to false. This allows you to jump through the platform on your way up.
// a, b, infinite, doubleSided var lineData : LineData = new LineData( new Point(0,0), new Point(100,0), false, false );
In 1994, Justin Hall started a blog. I will start one today. Yeah, I am a tad late. By the way, I am a Flash and Flex Developer at Hello There and I love to make games.



