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<channel>
	<title>Stuck in a for loop&#187; Flex</title>
	<atom:link href="http://blog.kazumakzak.com/tag/flex/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.kazumakzak.com</link>
	<description>blog.kazumakzak.com</description>
	<lastBuildDate>Thu, 04 Mar 2010 10:52:16 +0000</lastBuildDate>
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		<item>
		<title>Disable Mouse Scroll Wheel on textfields</title>
		<link>http://blog.kazumakzak.com/2010/02/02/disable-mouse-scroll-wheel-on-textfields/</link>
		<comments>http://blog.kazumakzak.com/2010/02/02/disable-mouse-scroll-wheel-on-textfields/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 12:21:01 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=369</guid>
		<description><![CDATA[In the project I am currently working on I got textfields that scrolled when I used the mouse wheel. To avoid this you simple disable the mouse for the textfield. textfield.mouseEnabled = false;]]></description>
			<content:encoded><![CDATA[<p>In the project I am currently working on I got textfields that scrolled when I used the mouse wheel. To avoid this you simple disable the mouse for the textfield.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">textfield</span>.<span style="color: #006600;">mouseEnabled</span> = <span style="color: #000000; font-weight: bold;">false</span>;</pre></div></div>

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		</item>
		<item>
		<title>Flex Builder 3 problems on Mac OS X 10.6</title>
		<link>http://blog.kazumakzak.com/2009/09/18/flex-builder-3-problems-on-mac-os-x-10-6/</link>
		<comments>http://blog.kazumakzak.com/2009/09/18/flex-builder-3-problems-on-mac-os-x-10-6/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 09:38:31 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=327</guid>
		<description><![CDATA[Since upgrading to Snow Leopard (Mac OS X 10.6) on my Mac I have had some problems with Flex Builder. The most irritating problem is that the right (and left) column that highlights class errors are not updating correctly. I realised that this only happens if I use Flexbuilder on my external monitor. However &#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>Since upgrading to Snow Leopard (Mac OS X 10.6) on my Mac I have had some problems with Flex Builder. The most irritating problem is that the right (and left) column that highlights class errors are not updating correctly.</p>
<p><img src="http://blog.kazumakzak.com/wp-content/uploads/2009/09/Screen-shot-2009-09-18-at-11.09.52-550x376.jpg" alt="Screen-shot-2009-09-18-at-11.09.52" title="Screen-shot-2009-09-18-at-11.09.52" width="550" height="376" class="alignnone size-medium wp-image-331" /></p>
<p>I realised that this only happens if I use Flexbuilder on my external monitor. However &#8230; if I resize the window of Flex Builder it updates correctly. Really strange. </p>
<p>Solutions?</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Flex+Builder+3+problems+on+Mac+OS+X+10.6+http://h2ai2.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fix smoothing bug on scaled bitmaps</title>
		<link>http://blog.kazumakzak.com/2009/06/25/fix-smoothing-bug-on-scaled-bitmaps/</link>
		<comments>http://blog.kazumakzak.com/2009/06/25/fix-smoothing-bug-on-scaled-bitmaps/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 11:43:39 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=319</guid>
		<description><![CDATA[Every time you change the bitmapData source for a Bitmap you also need to set the smoothing property on your Bitmap to true (if you want the bitmap to use smoothing). var bitmap : Bitmap = new Bitmap&#40;&#41;; bitmap.smoothing = true; trace&#40;bitmap.smoothing&#41;; // true bitmap.bitmapData = new BitmapData&#40;320, 240&#41;; trace&#40;bitmap.smoothing&#41;; // false]]></description>
			<content:encoded><![CDATA[<p>Every time you change the bitmapData source for a Bitmap you also need to set the smoothing property on your Bitmap to true (if you want the bitmap to use smoothing).</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">var</span> bitmap : Bitmap = <span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
bitmap.<span style="color: #0066CC;">smoothing</span> = <span style="color: #000000; font-weight: bold;">true</span>;
<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>bitmap.<span style="color: #0066CC;">smoothing</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">// true</span>
bitmap.<span style="color: #006600;">bitmapData</span> = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">320</span>, <span style="color: #cc66cc;">240</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span>bitmap.<span style="color: #0066CC;">smoothing</span><span style="color: #66cc66;">&#41;</span>; <span style="color: #808080; font-style: italic;">// false</span></pre></div></div>

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		</item>
		<item>
		<title>Hexosearch &#8211; actionscript search engine</title>
		<link>http://blog.kazumakzak.com/2009/05/18/hexosearch-actionscript-search-engine/</link>
		<comments>http://blog.kazumakzak.com/2009/05/18/hexosearch-actionscript-search-engine/#comments</comments>
		<pubDate>Mon, 18 May 2009 18:53:25 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=306</guid>
		<description><![CDATA[I stumbled upon a this new search engine dedicated to Actionscript. Pretty neat. www.hexosearch.com]]></description>
			<content:encoded><![CDATA[<p>I stumbled upon a this new search engine dedicated to Actionscript.<br />
Pretty neat.</p>
<p><a href="http://www.hexosearch.com" target="_blank">www.hexosearch.com</a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Hexosearch+%E2%80%93+actionscript+search+engine+http://epgkt.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to disable the HTML wrapper file in Flex</title>
		<link>http://blog.kazumakzak.com/2009/04/15/how-to-disable-the-html-wrapper-file-in-flex/</link>
		<comments>http://blog.kazumakzak.com/2009/04/15/how-to-disable-the-html-wrapper-file-in-flex/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 07:51:28 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=281</guid>
		<description><![CDATA[Flexbuilder generates a HTML wrapper file by default when you run your projects. I usually turn it off while developing to save some time waiting on my browser to reload the HTML file. After disabling this setting, your application will be launched within the standalone flash player.  Open the project properties, and select Flex Compiler properties. [...]]]></description>
			<content:encoded><![CDATA[<p>Flexbuilder generates a HTML wrapper file by default when you run your projects. I usually turn it off while developing to save some time waiting on my browser to reload the HTML file. After disabling this setting, your application will be launched within the standalone flash player. </p>
<p><em>Open the project properties, and select Flex Compiler properties.</em></p>
<p><img class="alignnone size-full wp-image-282" title="picture-98" src="http://blog.kazumakzak.com/wp-content/uploads/2009/04/picture-98.png" alt="picture-98" width="550" height="714" /></p>
<p> </p>
<p><em>Uncheck </em><strong><em>Generate HTML wrapper file</em></strong><em>.<br />
</em> <img class="alignnone size-medium wp-image-289" title="picture-1001" src="http://blog.kazumakzak.com/wp-content/uploads/2009/04/picture-1001-550x522.png" alt="picture-1001" width="550" height="522" /></p>
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		</item>
		<item>
		<title>Using keyboard keycodes in Actionscript</title>
		<link>http://blog.kazumakzak.com/2009/04/07/actionscript-keyboard-keycodes/</link>
		<comments>http://blog.kazumakzak.com/2009/04/07/actionscript-keyboard-keycodes/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 21:15:32 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=249</guid>
		<description><![CDATA[It is hard to remember the whole ASCII key list when listening to keyboard events in Flash Actionscript. Example: 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_keycodes_483118155"
			class="flashmovie"
			width="550"
			height="250">
	<param name="movie" value="http://labs.kazumakzak.com/keycodes.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://labs.kazumakzak.com/keycodes.swf"
			name="fm_keycodes_483118155"
			width="550"
			height="250">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object> I usually use the Keyboard Class (flash.ui.Keyboard) when tracking keyboard inputs but it does not contain all the keys you may want to use. Instead of googling tables with Keyboard keycodes [...]]]></description>
			<content:encoded><![CDATA[<p>It is hard to remember the whole <a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00001136.html">ASCII key list</a> when listening to keyboard events in Flash Actionscript.</p>
<p>Example:<br />

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_keycodes_1795917558"
			class="flashmovie"
			width="550"
			height="250">
	<param name="movie" value="http://labs.kazumakzak.com/keycodes.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://labs.kazumakzak.com/keycodes.swf"
			name="fm_keycodes_1795917558"
			width="550"
			height="250">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>I usually use the <a href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/ui/Keyboard.html" target="_blank">Keyboard Class</a> (flash.ui.Keyboard) when tracking keyboard inputs but it does not contain all the keys you may want to use. Instead of googling tables with <a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#038;file=00001136.html" target="_blank">Keyboard keycodes</a> I made this SWF to get quick access to the codes via the <a href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/KeyboardEvent.html">KeyboardEvent</a> (flash.events.KeyboardEvent) class.</p>
<p><img class="alignnone size-full wp-image-257" title="picture-96" src="http://blog.kazumakzak.com/wp-content/uploads/2009/04/picture-96.png" alt="picture-96" width="507" height="317" /></p>
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		</item>
		<item>
		<title>Creating a platform game with Motor2</title>
		<link>http://blog.kazumakzak.com/2008/11/28/creating-a-platform-game-with-motor2/</link>
		<comments>http://blog.kazumakzak.com/2008/11/28/creating-a-platform-game-with-motor2/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 12:47:06 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Motor2]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=77</guid>
		<description><![CDATA[The Motor2 AS3 physics engine makes it really simple to create platform games. I have made a prototype game that only use BoxData and LineData (used for the jump through platform). There is really no functionality except walking and jumping, but then again it is a prototype. The wall-jump bug is a feature! Or &#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>The Motor2 AS3 physics engine makes it really simple to create platform games. I have made a prototype game that only use BoxData and LineData (used for the jump through platform). There is really no functionality except walking and jumping, but then again it is a prototype.</p>
<p><strong>The wall-jump bug is a feature! Or &#8230; the wall-jump feature is a bug.</strong></p>
<p>UPDATE: Use the arrow keys to move Mario.</p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_main_1533217114"
			class="flashmovie"
			width="550"
			height="260">
	<param name="movie" value="http://labs.kazumakzak.com/games/stolenmario/main.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://labs.kazumakzak.com/games/stolenmario/main.swf"
			name="fm_main_1533217114"
			width="550"
			height="260">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p><img class="alignnone size-full wp-image-82" title="stolenmario-1" src="http://blog.kazumakzak.com/wp-content/uploads/2008/11/stolenmario-1.jpg" alt="" width="550" height="260" /></p>
<p><img class="alignnone size-full wp-image-90" title="stolenmario-3" src="http://blog.kazumakzak.com/wp-content/uploads/2008/11/stolenmario-3.jpg" alt="" width="550" height="260" /></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flex: Actionscript project Sandbox Error (Error #2044)</title>
		<link>http://blog.kazumakzak.com/2008/11/26/flex-actionscript-project-sandbox-error-error-2044/</link>
		<comments>http://blog.kazumakzak.com/2008/11/26/flex-actionscript-project-sandbox-error-error-2044/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 15:59:40 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Security]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=33</guid>
		<description><![CDATA[When you are working on an actionscript project with a generated swf in Flex you sometimes need to pass the work to someone else for review. If your swf is loading another swf you will not be able to get the files to work correctly. As soon as you copy the files to a local [...]]]></description>
			<content:encoded><![CDATA[<p>When you are working on an actionscript project with a generated swf in Flex you sometimes need to pass the work to someone else for review. If your swf is loading another swf you will not be able to get the files to work correctly. As soon as you copy the files to a local folder you are going to have problems because of the security in Flash player. If you run the html-file Flex created you will get an error:</p>
<blockquote><p><span style="color: #999999;">Error #2044: Unhandled SecurityErrorEvent:. text=Error #2140: Security sandbox violation: file:///Users/mattiaswargren/Documents/Flex Builder 3/my-project/bin-release/Main.swf cannot load file:///Users/mattiaswargren/Documents/Flex Builder 3/my-project/bin-release/assets.swf. Local-with-filesystem and local-with-networking SWF files cannot load each other.</span></p></blockquote>
<p>This is just the temporary solution to get it working in a local folder.</p>
<ol>
<li>Right-click your project and select <strong>properties</strong>.</li>
<li>Select <strong>Actionscript Compiler</strong>.</li>
<li>Write <strong>-use-network=false</strong> in the textbox for <strong>Additional compiler parameters</strong>.</li>
<li>Next time you run this project it is ready for local use.</li>
</ol>
<p><a href="http://blog.kazumakzak.com/wp-content/uploads/2008/11/picture-31.png" rel="lightbox[33]"><img class="alignnone size-medium wp-image-73" title="picture-31" src="http://blog.kazumakzak.com/wp-content/uploads/2008/11/picture-31-550x433.png" alt="" width="550" height="433" /></a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Flex%3A+Actionscript+project+Sandbox+Error+%28Error+%232044%29+http://6hkwc.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Motor2 (lack of) documentation</title>
		<link>http://blog.kazumakzak.com/2008/11/26/motor2-documentation/</link>
		<comments>http://blog.kazumakzak.com/2008/11/26/motor2-documentation/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 15:13:09 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Motor2]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=5</guid>
		<description><![CDATA[I have been playing around with the Motor2 physics engine which is based on the Box2d engine. I really like this engine and think it has a lot of potential for actionscript game developers. Box2D has great documentation while Motor2 does not have any documentation at all. My advise when you start to work with [...]]]></description>
			<content:encoded><![CDATA[<p>I have been playing around with the <a href="http://lab.polygonal.de/motor_physics/">Motor2</a> physics engine which is based on the <a title="Box2D" href="http://www.box2d.org">Box2d</a> engine. I really like this engine and think it has a lot of potential for actionscript game developers. Box2D has great documentation while Motor2 does not have any documentation at all. My advise when you start to work with the Motor2 engine is to have the class files rather than the swc files in the project. This will help you get a look into the code to check the parameters and methods.</p>
<p>Google Code<br />
<a href="http://code.google.com/p/motor2/"> http://code.google.com/p/motor2/</a></p>
<p>Google Groups<br />
<a href="http://groups.google.com/group/motor2"> http://groups.google.com/group/motor2</a></p>
<p>Box2D Documentation (may help)<br />
<a href="http://www.box2d.org/manual.html"> http://www.box2d.org/manual.html</a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Motor2+%28lack+of%29+documentation+http://xsxq5.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Hello World</title>
		<link>http://blog.kazumakzak.com/2008/11/26/hello-world/</link>
		<comments>http://blog.kazumakzak.com/2008/11/26/hello-world/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 14:09:03 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Talk]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=3</guid>
		<description><![CDATA[In 1994, Justin Hall started a blog. I will start one today. Yeah, I am a tad late. By the way, I am a Flash and Flex Developer at Hello There and I love to make games.]]></description>
			<content:encoded><![CDATA[<p>In 1994, <a href="http://en.wikipedia.org/wiki/Justin_Hall" target="_blank">Justin Hall</a> started a blog. I will start one today. Yeah, I am a tad late. By the way, I am a Flash and Flex Developer at <a href="http://www.hellothere.se" target="_blank">Hello There</a> and I love to make games.</p>
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