<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Stuck in a for loop&#187; Documentation</title>
	<atom:link href="http://blog.kazumakzak.com/tag/documentation/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.kazumakzak.com</link>
	<description>blog.kazumakzak.com</description>
	<lastBuildDate>Thu, 04 Mar 2010 10:52:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Looking forward to the Motor2 update</title>
		<link>http://blog.kazumakzak.com/2008/12/18/looking-forward-to-the-motor2-update/</link>
		<comments>http://blog.kazumakzak.com/2008/12/18/looking-forward-to-the-motor2-update/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 01:25:27 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Talk]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Motor2]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=132</guid>
		<description><![CDATA[I have been working on a skateboard game at work using the Motor2 physics engine. I am looking forward to the feature where you can change the groupIndex (used for collisions) runtime to be able to use the rails I have set up in the world. Michael who develops the Motor2 engine says he will [...]]]></description>
			<content:encoded><![CDATA[<p>I have been working on a skateboard game at work using the Motor2 physics engine. I am looking forward to the feature where you can change the groupIndex (used for collisions) runtime to be able to use the rails I have set up in the world. Michael who develops the Motor2 engine says he will soon  release a new version. Really great. Eventually I´ll share some code and screenshots from the game. </p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Looking+forward+to+the+Motor2+update+http://fb6cn.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
			<wfw:commentRss>http://blog.kazumakzak.com/2008/12/18/looking-forward-to-the-motor2-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motor2 (lack of) documentation</title>
		<link>http://blog.kazumakzak.com/2008/11/26/motor2-documentation/</link>
		<comments>http://blog.kazumakzak.com/2008/11/26/motor2-documentation/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 15:13:09 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Box2D]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Motor2]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.kazumakzak.com/?p=5</guid>
		<description><![CDATA[I have been playing around with the Motor2 physics engine which is based on the Box2d engine. I really like this engine and think it has a lot of potential for actionscript game developers. Box2D has great documentation while Motor2 does not have any documentation at all. My advise when you start to work with [...]]]></description>
			<content:encoded><![CDATA[<p>I have been playing around with the <a href="http://lab.polygonal.de/motor_physics/">Motor2</a> physics engine which is based on the <a title="Box2D" href="http://www.box2d.org">Box2d</a> engine. I really like this engine and think it has a lot of potential for actionscript game developers. Box2D has great documentation while Motor2 does not have any documentation at all. My advise when you start to work with the Motor2 engine is to have the class files rather than the swc files in the project. This will help you get a look into the code to check the parameters and methods.</p>
<p>Google Code<br />
<a href="http://code.google.com/p/motor2/"> http://code.google.com/p/motor2/</a></p>
<p>Google Groups<br />
<a href="http://groups.google.com/group/motor2"> http://groups.google.com/group/motor2</a></p>
<p>Box2D Documentation (may help)<br />
<a href="http://www.box2d.org/manual.html"> http://www.box2d.org/manual.html</a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Motor2+%28lack+of%29+documentation+http://xsxq5.th8.us" title="Post to Twitter"><img class="nothumb" src="http://blog.kazumakzak.com/wp-content/plugins/tweet-this/icons/tt-twitter-big3.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
			<wfw:commentRss>http://blog.kazumakzak.com/2008/11/26/motor2-documentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->