Browsing the topic Talk

Create your own custom easing equation:
http://blog.greensock.com/customease/

Custom Ease Builder

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Since upgrading to Snow Leopard (Mac OS X 10.6) on my Mac I have had some problems with Flex Builder. The most irritating problem is that the right (and left) column that highlights class errors are not updating correctly.

Screen-shot-2009-09-18-at-11.09.52

I realised that this only happens if I use Flexbuilder on my external monitor. However … if I resize the window of Flex Builder it updates correctly. Really strange.

Solutions?

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Every time you change the bitmapData source for a Bitmap you also need to set the smoothing property on your Bitmap to true (if you want the bitmap to use smoothing).

var bitmap : Bitmap = new Bitmap();
bitmap.smoothing = true;
trace(bitmap.smoothing); // true
bitmap.bitmapData = new BitmapData(320, 240);
trace(bitmap.smoothing); // false

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I stumbled upon a this new search engine dedicated to Actionscript.
Pretty neat.

www.hexosearch.com

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I haven’t  been able to post on the blog lately because I’ve been really busy lately making games.

But soon. Soon! Promise …

photo-129

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Flexbuilder generates a HTML wrapper file by default when you run your projects. I usually turn it off while developing to save some time waiting on my browser to reload the HTML file. After disabling this setting, your application will be launched within the standalone flash player. 

Open the project properties, and select Flex Compiler properties.

picture-98

 

Uncheck Generate HTML wrapper file.
 picture-1001

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I have missed that AS3 have a built in support for fixed point notations. This means that you can choose the number of decimals you want to output. Great!

var num:Number = 7.31343;
trace(num.toFixed(3)); // 7.313
 
var num:Number = 4;
trace(num.toFixed(2)); // 4.00

Found at livedocs

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My friend Fredrick at undefined-type.com blogged about a really smart (lazy) and easy way of merging xmlfiles.

Check it out here

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I made my first and only text adventure game in QBasic through MS-DOS (Yeah, it was the early 90s). The game was called Trapped and took place in a prison cell. Your job was to get out of the cell by moving bricks, looking in the mirror and talking to cellmates. It took me about two days to make the game and 30 seconds to play it. 

I found a fun flash text adventure game through Big Spaceship: Think. Play it here.

I think the IPhone would be a great platform for text adventure games. Maybe I´ll make Trapped II some day. Maybe not.

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I found these two games that I created for a flash game contest at Kirupa in 2004. Barefoot Longjump got 1st price. The highscore does not work but I might fix that later. Anyways … happy playing.

Barefoot Longjump

Hackysack

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