Browsing the 2009 January archive
I found these two games that I created for a flash game contest at Kirupa in 2004. Barefoot Longjump got 1st price. The highscore does not work but I might fix that later. Anyways … happy playing.
The latest release of Motor2 is using the Vectors class which means you have to compile your files for Flash player 10. If you for some reason don’t want to change to FP10, Michael (developer of Motor2) has the solution:
replace all Vector occurrences with Arrays
http://groups.google.com/group/motor2/browse_thread/thread/182291562d7dfd9a
I have been reading some blog posts on how to use a Finite State Machine (FSM) in game development. According to Wikipedia, a FSM is a model of behavior composed of a finite number of states, transitions between those states, and actions. Richard Lord wrote a post about FSM in Actionscript and I am thinking of trying it out in my next game. I usually use a control class for the methods controlling a character but in complex games they attend to grow and become hard to keep track of. Using a FSM might (will) solve my problem and may even generate some good reusable states.
What the hell, I will try it out! I´ll keep you posted about the progress.



